Purchase now on KOMODO Plaza or on Steam! If your modern game takes place after a natural disaster or years after the zombie plague consumes the world, you need to pick up KR Urban Decay Tileset! This pack also includes 12 sets of doors, with bright and dark options so you can have sunlight and the sound of people streaming out rooms when you open rusted metal doors or give your players a sense of unease when a wooden basement door reveals only darkness and an ominous growl behind it. Explore playgrounds where the equipment is broken and wildflowers spring from the dirt, skyscrapers that have decayed and lost chunks of walls, and even neighborhoods with smashed windows and graffiti and cracks cover the walls with this pack! Have your hero wake up in a construction site where the machinery is damaged and partly buried in deep piles of dirt and trash with no memory of how they got there, or start the game by following faded road markings and rusted guard rails into a town that is known to be haunted. With desaturated and ruined A1, A2, A3, A4, some A5 stairs, and 4 B sheets you can create city exteriors for your zombie-infested or post-apocalyptic stories. RPG Maker VX Ace reigns supreme in the end.Explore destroyed cities and abandoned towns with the KR Urban Decay Tileset! Kokoro Reflections is back with another modern tileset, but instead of shining glass and gleaming metals this pack focuses on the grime and destruction of a long abandoned city. But the magic will wane, no matter how you look at it, if your game engine doesn't even support mp3 files. Some might find similiar first time experiences in RPG Maker MV, and I'm certainly not blaming them. I had super fun designing my first game in VX Ace, even with zero event scripting experience. Besides, there probably exists plugins for each of those features too. But that is well worth the trade for an otherwise pitch perfect game engine. The only thing that it kinda lacks is a dark mode and some small quality of life fixes, like being able to control with the mouse. It's got a solid foundation: good RTP content, easily accessable game code and many exploitable functions among other things. RPG Maker VX Ace however feels just right in this regard: Not too modern nor greedy, but not too backwards of an engine either. It resulted in a rather rude and sloppy experience. However, that is all it was a java scripting program besides anything else, and one that didn't really bother with fully realizing it's content, or the most commonly used audio formats either for that matter. MV kind of tried, and to it's credit, it did "outperforming" the former VX Ace in technical aspects. VX Ace does what the other engines did, whilst improving on the respective functions and all. The built in weapons, classes and etc in the database also gives plenty of references (unlike MV), which is nice. The sound and music is also quite pleasant when compared to MV (many of the new sound effects there are just obnoxious). In contrast to MV (and likely MZ), who use some blended futuristic setting, I think this is much clearly the better choice. You got most things medieval knights, dragons, magicians, orcs, etc. Yes, custom content is totally possible to achieve, but I don't think it's a necessary counterweight to the already existing Run Time Package stock content in the game (unless you plan to distribute or sell a completely original IP). Not only is easy to use, but it looks and sounds good. RPG Maker VX Ace is a damn fine game engine.
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