(the games i got banned in were PLS DONATE (vc only sometimes), and DEFLECT respectively) Mass false reporting me for having a very light voice, even though I never said anything wrong. However, something is telling me that people are getting their voice chat suspended without even doing anything wrong, which is just as bad, if not worse.Įxactly, I got banned multiple times from voice chat, and suspended once, and I believe people are In the case of voice chat, providing a clip of what “violated” the community standards and a simple explanation would suffice to eliminate most confusion. However, people who aren’t trying to break the community standards would be heavily confused. People who say stuff they know are against the community standards wouldn’t be confused. How in the world can someone improve if they aren’t given something specific to improve on? A “violation of our Community Standards” is too broad and vague. Suspending someone’s voice chat without providing them a way to identify what they did wrong is fundamentally wrong. And they just so happen to frequent pls donate vc only servers. ![]() Very interesting to hear because I know someone who had their voice chat suspended for a day even though they usually don’t talk. I don’t know if this issue stretches to other VC only servers in other games.) ![]() (This has happened to about 5 or so people I know so far in the last week or so, all of which were in pls donate VC only servers. By not doing this, the moderation system discourages people from using the voice-chat feature, because there will be fear of arbitrary account bans without any info on why the bans are given! It also makes it impossible to appeal unjust bans, because there is no proof or reasons given for the ban other than a blanket “dont violate community standards” statement, which is not helpful.Īdditionally, I’ve heard reports that some people have gotten mass reported in VC only servers of popular games, causing them to lose VC access for no reason. This is helpful because it helps them avoid repeating the same violation again in the future.įor the reasons given above, voice chat moderation needs to have the same feature! If someone is banned from voice chat, they need to be told exactly why the ban was given. When a player gets their account moderated for inappropriate text chat, they are shown the sentence that led to the moderation action against their account. Prove that the asset was incorrectly moderated, and either restore it or re-upload it.Allow them to fix game content that relied on the now-moderated assets.Inform them of content that is not allowed.When a developer has an asset moderated, they are told what asset is moderated, and the reason for why it was moderated in some text fields. If someone is banned from voice chat, they need to be shown what the offending material was so that they do not repeat it again in the future, or so they can prove that the ban was incorrectly given. If Roblox support is contacted, they state that they are “unable to provide any information regarding the ban”, and will instead provide a link to the community standards page. Sturman claims that thanks to the language model's efficient architecture and iterative training, it "outperforms commercial translation APIs on Roblox content." The development team will later roll out a feedback tool to help improve translation quality, in addition to its ongoing updates with whatever new catchphrases it picks up on the platform.However, this dialogue does not provide the offending sentence(s) that were in violation of the community standards. You can also click on the translation icon on the left of each line to see it in its original language. According to CTO Daniel Sturman, his team needed to build their own "unified, transformer-based translation LLM (large language model)" in order to seamlessly handle all 16 languages supported on Roblox, as well as to recognize Roblox-specific slangs and abbreviations (this writer just learned that "obby" refers to an obstacle course in the game).Īs a result, the chat window always displays the conversation in the user's own tongue - with a small latency of around 100 milliseconds, so it's pretty much real time. ![]() The development team is now taking one step further to boost the platform's massive community, by way of providing real-time AI chat translation to connect gamers around the world. Currently serving over 70 million daily active users, Roblox is still going strong since its September 2006 launch - almost 18 years ago.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |